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Attributes

Attributes define a being’s natural strengths, weaknesses, and approach to challenges. In Sixshift Core, all actions—whether combat, social interaction, or problem-solving—are influenced by these six core attributes.

The Six Core Attributes

Brawn

Raw physical strength, endurance, and toughness.

  • Used for lifting, breaking objects, overpowering foes, and sustaining heavy blows.
  • Combat Uses:
    • Heavy weapon attacks (greatswords, warhammers, axes).
    • Blocking melee attacks with sheer force.
    • Grappling or restraining enemies in close combat.
    • Breaking free from a hold or pin.
  • A character with high Brawn excels at physical combat, carrying heavy loads, and enduring pain.
  • A character with low Brawn may struggle with physical labor, melee combat, or resilience in battle.

Finesse

Dexterity, speed, precision, and agility.

  • Used for dodging attacks, acrobatics, precise strikes, and quick reflexes.
  • Combat Uses:
    • Dodging incoming melee and ranged attacks.
    • Striking with precision weapons (daggers, rapiers, bows).
    • Quick footwork and positioning in battle.
    • Deflecting projectiles or reacting swiftly.
  • A character with high Finesse is adept at evasive maneuvers, nimble combat styles, and ranged attacks.
  • A character with low Finesse is slow, clumsy, or lacks coordination.

Guile

Cunning, deception, and strategic thinking.

  • Used for trickery, misdirection, persuasion through manipulation, and reading opponents.
  • Combat Uses:
    • Feinting to force an opponent to react incorrectly.
    • Setting up an ambush or surprise attack.
    • Deceiving an opponent mid-fight (e.g., pretending to be injured).
    • Predicting and countering an enemy’s strategy.
  • A character with high Guile can feint attacks, lie convincingly, set up ambushes, and deceive others.
  • A character with low Guile is often straightforward, easy to fool, or lacks subtlety in social and tactical situations.

Will

Mental resilience, focus, and discipline.

  • Used for resisting fear, enduring pain, breaking through mind control, and holding steadfast against pressure.
  • Combat Uses:
    • Resisting intimidation or fear effects.
    • Pushing through pain or injury to keep fighting.
    • Holding ground against mental attacks or magical influence.
    • Maintaining composure in high-stress situations.
  • A character with high Will can withstand intimidation, push through exhaustion, and maintain composure in dire situations.
  • A character with low Will may break under pressure, hesitate in battle, or be easily manipulated.

Savagery

Instinct, aggression, and primal survival skills.

  • Used for unrestrained attacks, intuitive combat decisions, and tapping into raw ferocity
  • Combat Uses:
    • Fighting recklessly without hesitation.
    • Striking wildly in a berserker rage.
    • Tearing into enemies with clawed or improvised weapons.
    • Surviving on instinct in chaotic battles.
  • A character with high Savagery thrives in brutal, instinct-driven combat, animalistic survival, and wild aggression.
  • A character with low Savagery may be overly controlled, lack a killer instinct, or struggle in chaotic situations.

Presence

Charisma, confidence, and leadership.

  • Used for inspiring allies, intimidating enemies, commanding attention, and exerting authority.
  • Combat Uses:
    • Intimidating an opponent into backing down.
    • Commanding allies to follow orders mid-battle.
    • Projecting dominance to control a fight’s pace.
    • Taunting an enemy to draw their attention.
  • A character with high Presence can rally a crowd, dominate a negotiation, or impose fear through sheer force of personality.
  • A character with low Presence may be unremarkable, easily ignored, or struggle to command respect.

How Attributes Are Used

  • Every action in the game is influenced by one or more attributes.
  • Players can justify their approach using different attributes when attempting a challenge.
  • The Game Master (GM) has final say on whether a proposed attribute applies to a given situation.

Example Uses of Attributes in Combat

Situation Example Attribute Use
Swinging a greatsword in a powerful strike Brawn
Dodging an incoming arrow Finesse
Feinting an attack to bait a reaction Guile
Withstanding a powerful fear effect Will
Unleashing a brutal, reckless attack Savagery
Commanding an ally to strike now Presence